Welcome to

The ultimate battle of Champions. . .

Jörvar Orvarsson

“Champions and gladiators far and wide strive to be chosen by the deity of Combat, Jörvar Orvarsson, who holds a tournament every decade inviting the very best the land has to offer. Known as The Final Fight, the combatants fight to the death for their chance to be renown throughout the lands as the Last Standing Fighter.

Those that win become the Aesirguard, the Elite fighting force of Jörvar Orvarsson.

 

Jörvar Orvarsson - lesser Human Deity of Combat

Jake Davidson

Magically enhanced items appear during each match. Which item remains a mystery as only two are drawn!

The Legendary Items

A Hearty Chicken Stew

+4 Constitution

The Blessed Greatsword

+4 Strength

Fountain of Inspiration

+1 Inspiration (reroll)

The Gemstone of Show

+4 Charisma

Gravestone of Dexterity

+4 Dexterity

The Lost Scholar's Scrolls

+4 Wisdom

Teleportation Circle

Teleport to random location

The Pot of Understanding

+4 Intelligence

FOUR ENTER THE RING. ONE LEAVES CHAMPION.

The Game Modes

Collection

Collection is an exciting game mode where the Champions must acquire as many torches from the middle basket to their brazier. Each kill is worth one point. The one with the most torches at the end of the time limit is victorious.

Conquest

In Conquest, Champions must secure points of interest. Each round, the points of interest are tabulated and a point awarded for each point held. At the end of four rounds, the initiative order switches until the time limit ends. Each kill is worth one point. The Champion with the most points at the end of the time limit wins.

CTF (Capture the Flag)

Champions must make their way to a single flag located in the middle of the map. Returning the flag to their spawn rewards one point. A kill is worth one point. The Champion with the most points at the end of the time limit is the winner.

Deathmatch

The game mode that started it all - Deathmatch. Champions square off against one another with three (3) lives available each. Once a Champion runs out of lives, they are eliminated. The last Champion standing is victorious.

King of the Hill

In King of the Hill, Champions must make their way to the center of the map and hold the point of interest. Champions in the hill at the end of a round are rewarded one point. A kill is worth one point. The Champion with the most points at the end of the time limit is the victor.

Powerball

In Powerball, Champions must attack and damage an orb that spawns in the middle of the map. Each damage of ten (10) done to the orb will move it five (5) feet in any direction - including over terrain. When the Powerball arrives at a Champion's spawn, it detonates and takes one of that Champion's two "Detonation Lives". When a Champion runs out of either "Detonation Lives" or their lives per round, they are eliminated. The last Champion standing wins.

Only one champion will rise to the top

Watch them fight for glory!

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